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Post by SimLearning on Mar 31, 2021 1:33:33 GMT
Hey everyone,
Wondering if anyone has advice on how to build an excellent sim FWD/D man/G through typical training camps. They vary, but which attributes do you focus on which always tends to have a strong simmed player?
Also, does the SIM take into account chemistry among linemates? I find it very hard lately to do line up matching and what works/doesn't.
Anyone have tips on how they build a successful roster?
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Post by Chris - Admin on Apr 2, 2021 12:17:19 GMT
Great topic! I bet alot of people have different approaches and opinions.
One thing FHL does well IMO is line chemistry. Ive seen many lower rated teams out perform better teams and im certain it’s because of line chemistry.
As for what I focus on when training a player - it will depend entirely on the type of player. Power forwards - you are going to focus on different skills then if u were training a sniper or playmaker.
For goalies - i do know that SP is the highest valued skill in the sim. Meaning - adding SP to a goalie will increase OV more then any other skill on any type of player. So, myself I always make sure my SP for a goalie is well trained. Does it make him technically better? No idea 🤷♂️.
PC seems to be a high valued skill that should fit in almost any type of player build- including it being one of the top 3 goalie skills as well.
Ive also read elsewhere that line ST can be important. The argument being a weak line with low ST will get beat down and by the end of the game - will have low energy and easily outplayed by STronger lines. Is true? Again.. 🤷♂️
Great topic again. I could talk FHL all day
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Post by fchladmin on Apr 2, 2021 14:59:56 GMT
I agree not sure you could have a correct or perfect build for any certain player but i think in goalies you wanna have high (IT, SP, ST, & PC) then i think secondary for a goalie high (EN, DU, and DI) then i think every player has advantages with higher EX and LD
I could be wrong but that is how i put my focus on building a goalie
Forwards you can build in many different ways like Chris said you have your Power Forwards and then you could have your small speed guys or you could have a little of both but forwards have so many to choose from passer, scorers, defensive minded.
to touch on a couple
Power Forward i think of having high IT ST SK PC and SC Speed guy high SP SK PC SC Defensive forward high IT SP SK PC DF
defense same with them you have multiple to build from
Defensive high IT ST PA PC DF Offensive high SP ST SK PA PC SC
I tell you the hardest part of doing lines is my power play and penalty kill never really ever have a good PP or PK
It will be interesting to see if anyone else has any ideas or see how they treat this topic.
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Post by SimLearning on Apr 5, 2021 5:43:09 GMT
Thanks guys! I'm having a tough go lately and getting wins together. ST line average is interesting to me, haven't heard of that b4. I thought IT would be good for line ups as you want the line to continue to go after other teams. Makes sense either way.
I tend to build forwards with more SC/PC/PA averaging the same, but leave DF to what they were originally credited as. That tends to leave the forwards after franchise camps to have high offensive skills to compete right away on the top 2 lines if needed.
ST is interesting, something I haven't heard before. Anyone else have "tricks or tips" like that? LoL I believe line/team chemistry is totally a thing. I've seen the underdog win often.
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Post by SimLearning on Apr 13, 2021 19:26:36 GMT
Anyone else have thoughts to building a team or building a successful line?
I have training points I can put to players, and normally build up SC/PA/PC, but should I DO ST instead? Interesting thoughts
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Post by fchladmin on Apr 15, 2021 14:35:50 GMT
yeah i would like to see other examples of what GMs do in building lines and players.
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Post by SimLearning on Apr 16, 2021 20:05:01 GMT
It seems like a lot of teams have success running 4 fwd lines, maybe one double shift works better despite lower rated 4th line guys. on D having 2 best Dmen spread out on 1st/2nd pairing and then pairing them for 4th line
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Post by fchladmin on Apr 16, 2021 21:52:08 GMT
Yeah in my league we dont allow double shifting on forward lines so you have to run 4 lines of 12 players on DF 6 dmen which you can double shift 2 of the 6 on the 4th line
i cant remember exactly but 1st line plays like 25% of the game, 2nd line 20%, 3rd line 15% and 4th line 10% something like that. Like i said i cant remember the exact percentages.
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Post by SimLearning on Apr 17, 2021 0:14:17 GMT
Depends on league. i'm in one league right now and you can double as many as you want. conditioning somewhat plays a role but you do have guys with 70 en/70 du playing top 2 line forward playing everygame and doing well offensively. it differs
if you have a 83 ov d, and 81 ov d, and rest are 76/76/73/74, do you always pair your 83/81 together on first line and fourth? or mix and match so at least one of your top end D are are playing first and second lines?
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Post by fchladmin on Apr 17, 2021 2:01:03 GMT
I would try this and see how it works out
83 - 76 81 - 76 74 - 73 83 - 81
it may not work out great but I think you have solid lines instead of top line being strong 2nd line will be not strong 3rd line not strong and 4th line being strong.
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Post by SimLearning on Apr 19, 2021 22:56:30 GMT
excellent, i have been doing that, sometimes 2nd line gets more minutes per game than first so can't stack first always. thanks
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Post by BigE on Nov 9, 2022 15:15:46 GMT
I've tended to notice that teams having two good forwards and a weak forward with decent offensive stats in the top two lines work out better, while having grinder type players with high IT and ST, and decent SP on the 3rd line and defensive forwards on the 4th line typically leads to a win more often than not. This could totally be anecdotal, but I've done well with this model.
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Post by CrazyRay on Apr 28, 2023 4:27:08 GMT
I have found that with forward lines, if you have a good centre, the line usually performs well.
so for example if you only have 3 good players but they are all centers you could have (in theory) 3 fairly productive lines if you have players on the wing with skills that compliment the center.
for example if your centers all have high PA/PC stats, you can plug them in with a mediocre winger who has a decent SC stat. that winger then becomes the triggerman for the line.
it works out a lot of the time.
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